Brian Lucid

Month

November 2011

14 posts

Nov 28, 20115 notes
#music visualization
Nov 28, 201158 notes
#processing #arduino #makerbot
“Remember when we had to tell graphic designers that they couldn’t control how things looked online? That the lovely page they’d designed might not look like that on someone else’s computer, in someone else’s browser? Soon we’re going to have to do that with everything. Designers are going to have to design things that might or not get made with the specified materials, in the specified way, to the specified tolerances. They’re going to have to design the idea of an object and let the world make it the way it wants to.” —Russell Davies - Again with the Post Digital (via bashford)
Nov 28, 20119 notes
OpenCV 2 in Processing → codeanticode.wordpress.com

Xavier Hinault has released a new computer vision library for Processing, based on JavaCV and OpenCV 2: JavacvPro. There is a nice write-up of his work on codeanticode. The homepage of JavacvPro (in French) has more information and has several videos demonstrating different use examples.

Nov 22, 20119 notes
#openCV #computer vision
“People think I am disciplined. It is not discipline. It is devotion.” —Luciano Pavarotti 
Nov 21, 2011
Nov 21, 2011121 notes
Typeface As Programme → typotheque.com

Designer and programmer Jürg Lehni analyses the evolution of typographic technology and the nature of digital fonts, and introduces Donald E. Knuth’s groundbreaking TeX and Metafont systems. An essay complemented by interviews with Peter Biľak, Erik Spiekermann and Dimitri Bruni (NORM).

Nov 18, 2011
Play
Nov 15, 201139 notes
#multitouch #processing #CCV #audio #Sound
“Interaction design is about people: how people relate to people, how people relate to products, and how people relate to each other through the mediating influence of products. It is a synthesis of many traditional and new elements of design thinking, organized into intelligent and emotionally satisfying experiences that meet a wide variety of human needs. Products are no longer treated simply as physical artifacts or visual symbols. Instead, they are expressions and enablers of human action and experience, situated in a social and cultural environment. For many of us, interaction design is more than a new branch of design practice. It is a new approach to design thinking in general, and a foundational critique of the entire field of design and the place of design in culture.” —Dick Buchanan
Nov 14, 201112 notes
How social guilt can change our media consumption habits — or just make us lie about them » Nieman J'Lab → niemanlab.org

2105:

On Sunday I attended the annual Music Hack Day in Cambridge, where really talented programmers showed off their inventions after 24 hours of coding. One of them was called BetterTaste (no link, but here’s a list of the hacks), which effectively hijacks Spotify’s sharing features. So while you’re blasting Maroon 5, Spotify can fraudulently inform your friends you’re listening to Bon Iver. No one is the wiser.

I’ve been toying with this idea around news content and Facebook’s frictionless sharing, with encouragement from colleagues.  I could share your *real* reading habits or ask if you’d rather share the days top news, making it look like you’re well-read to your friends.  Instead of that 500+ picture football cheerleader slideshow.

Nov 10, 20116 notes
Play
Nov 9, 201118 notes
“And maybe the purest (!) example is 4chan, a Lord of the Flies community that invents all the stuff you end up sharing elsewhere: image macros, copypasta, rage comics, the lolrus. The data model for 4chan is three fields long - image, timestamp, text.

Now tell me one bit of original culture that’s ever come out of Facebook.”
—The Social Graph is Neither. (via jwr)
Nov 9, 201112 notes
A Brief Rant on the Future of Interaction Design → worrydream.com
Nov 9, 20115 notes
Nov 2, 20111 note
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